Well, the previous game with the theme list definitely didn't go as planned, but I have a feeling that was much more due to user error than anything else.
I decided again to run Barnabas and only use models I currently own (I think I will be picking more up sooner rather than later). The list contained:
Bloody Barnabas [+28]
- Blackhide Wrastler [16]
- Ironback Spitter [15]
- Ironback Spitter [15]
Bog Trog Mist Speaker [4]
Feralgeist [2] (not pictured, because I forgot him originally)
Croak Hunter [0] - bonus model from theme
Croak Hunter [0] - bonus model from theme
Gatorman Posse [17]
Gatorman Posse [17]
Croak Raiders [17]
Basically, it's the list I've been running with Barnabas, but now in theme so a few free models. Hopefully, it will do better this time.
My opponent was playing Trollbloods, and running the following:
Hoarluk Doomshaper, Rage of Dhunia
- Dire Troll Blitzer
- Dire Troll Bomber
- Dire Troll Mauler
- Earthborn Dire Troll
- Mulg the Ancient
- Troll Axer
- Winter Troll
Northkin Shaman (free from theme)
Northkin Shaman (free from theme)
Troll Whelps (free from theme)
Troll Whelps (free from theme)
No picture of these guys.
I face this opponent a lot, so I know how each of the beasts work (I thought) and what the solos will do. However, I've never played against Doomie2 - at least that I can remember - so this is going to be a small problem.
Trollbloods win the roll-off, and choose to go first. I chose to have the same side I had been on. We were playing the Outlast scenario (same as last game), with each zone able to be Controlled for 1 CP or Dominated for 2 CP. The areas with a tree on them were forests, the areas without trees are hills.
My opponent deployed his battlegroup slightly left, with the Shaman behind. The Whelps were not deployed - they were going to be deployed whenever I wounded a Beast. :)
I deployed my battlegroup to the left, with my Gators to the right. My Croak Raiders would Advance Deploy in front of the Gators, while the Croak Hunters Advance Deployed into forest in front of the battlegroup. The Feralgeist and the Mist Speaker deploy close to Barnabas.
Trollbloods - Turn 1:
Everything runs. The Earthborn goes into the edge of the forest, the Mauler, the Bomber, and the Axer behind the wall. Mulg and the Blitzer move around the wall and towards the zone to the left. The Shaman move up behind and put out clouds, hiding Doomie.
Minions - Turn 1:
Feralgeist and Croak Hunters run, toeing the edge of the zone. Wrastler runs into the zone, Spitter runs into the zone, second Spitter runs close to the zone. Croak Raiders run into the right zone, some hiding behind the trees. Both Gator units run up behind the Croaks. Barnabas moves up, casts Warpath and then Death March onto the closest Gator unit.
Trollbloods - Turn 2:
Trolls advance, with Mulg running to toe into the zone. Earthborn stays put. Doomie moves up behind a cloud wall created by the Shaman.
Minions - Turn 2:
Barnabas forgot to rile his warbeasts, so he's only got three Fury. He upkeeps both his spells and only has one Fury. Raiders move around the forest and to the edge of the zone. First one throws an oil gourd onto the Earthborn. The next misses with his Dart, but second hits! And then I find out the Earthborn is immune to fire. That ... hurts. :( The others turn and throw at the Mauler, but since he's behind cover, they all miss.
One squad of Gators move up behind the Croaks, the second (with Death March) move into the trees. Croak Hunters move up and shoot the Blitzer, doing minor damage. Feralgeist runs to engage Mulg (because my mind wasn't functioning and I forgot Incorporeal models aren't roadblocks). Wrastler moves up and riles. Spitter moves up and shoots Mulg, missing. The AOE drifts back onto one of the Shaman, failing to break armor but giving him Corrosion. Mist Speaker then gives the other Spitter Guidance, he walks forward and targets Doomie. Boost the attack roll, hit, boost the damage roll knocks 11 damage off Doomie. Winter Troll gets Corrosion, Shaman gets Corrosion, second Shaman gets Corrosion again :) Barnabas decides to do nothing and stays a long ways back, with his one Fury. Minions score 1.
Trollbloods - Turn 3:
I knew I had missed something when my opponent didn't care that I had scored a point. Northkin Shaman moves up and sprays my right-hand Spitter. Winter Troll moves up and sprays the same Spitter. Bomber casts Far Strike and shoots the Spitter twice (almost killing it). Doomie moves up and Feats (he cast a couple spells, but don't remember which) - he's sitting on one Fury. Earthborn charges into the Raiders, killing half the unit thanks to [Field Marshal: Overtake] from Doomie. Axer puts Rush onto the Mauler, then moves to engage the remaining Croaks, but misses his attack. Mauler charges the almost dead Spitter, killing him on the charge attack. He then moves into the Gators, whiffing on three attacks and finally killing the poor guy on his last swing.
Mulg then activates and charges through the Feralgeist into the Wrastler. After his initial attacks, the Wrastler is dead and he moves into the last Spitter, doing some damage. Then the Blitzer activates, charges the Spitter, and beats him into the ground, shooting at Barnabas in the meantime (doing minimal). He then Overtakes into the Mist Speaker, pulping the innocent bystander. He then tries to Overtake into Barnabas, but is just short. Whew!
No picture taken - too much scary just happened! Score 0-1, advantage Minions.
Minions - Turn 3:
Gatormen move up around the Mauler with Vengeance (from Death March), trying to get out of the woods. Barnabas activates, moves around the Blitzer (but staying in his front arch, since I had to get within 1" in order to get in position) and Feats, knocking everything within 12" (including Doomie) down. He then casts Flesheater at a Northkin Shaman (blocking the only charge lane), killing it. Croak Hunter moves up, hits Doomie, but fails to beat armor (on three dice!). Second Hunter moves up, hits, does good damage but it's transferred to the Winter Troll. Things are getting scary! If I don't get this, Barnabas has two angry Dire Trolls right in front of him. The unit of Posse offers a Predator's Prayer, and charges Doomie. One makes it into 0.5" melee (I wanted two attacks since no others were making it). Autohitting POW13's kill Doomshaper. Victory Minions!
Lessons learned this game:
- Never take anything for granted. Sometimes, what seems far away can get into your face very quickly!
- The list needs to change. With the combined arms approach, I don't think it works well. Going to tinker with it some tonight.
Thanks for reading!
No comments:
Post a Comment